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Name | Author | Version | Categories | Game Version | Description | Mode | Languages | |
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Blood Eagle | HooTmAn | 4.1 hotfix | Partial Conversion | 2.054 | M&B Warband: Viking Conquest, Overhaul with Polished Landscapes! | Singleplayer | EN | |
Brytenwalda Armor Textures & Peasent Woman Tree overhaul | 7#0mas | Troops, Items | 2.023 | Add to VC the "Brytenwalda" Armor Textures & Peasent Woman Tree overhaul | Both | EN | ||
Campaign map character to a lord model | reiksmarshal | Graphics | 1.104 | Singleplayer | ||||
D'ya Like Dags? | Khamukkamu | v1 | Troops, Interface, Mechanics | 2.036 | Tired of your War Dag that don't bite? -A War Dag that just bumps into big burly men, thinking they'd fall? -A War Dag that just eats all your sausages, and just keeps on getting fat? Is that even a War Dag* anymore? Then I've got something just for you! | Both | EN | |
Dark Age for Viking Conquest | ha3481 | 3.4 | Total Conversion | 2.054 | Dark Age is a realistic ambience/landscapes/soundscapes overhaul submod for Viking Conquest. | Singleplayer | EN | |
Enhanced Shield Patterns | bavarian peasant | Items, Graphics | 2.025 | hi gentleman,first, i love viking conquest,and its nearly flawless. The only Thing that bothered me a little, the bright and plain Shield Patterns, i dont mind the standard ones, they are beautiful, but the painted versions with the heraldry layer over it,so i´ve made a simple mod by toning down the colours a little bit, and throw a wooden texture layer over them for appearing more natural and immersive | Both | EN | ||
I like vikings | VvVlad | 1.2 | Total Conversion | 2.036 | Singleplayer | EN | ||
More Pictish painted bodies | kraggrim | 2.7 | Troops, Graphics | 2.012 | New painted/tattooed bodies for the Pictish Alban faction, 12 male and 1 female. | Both | EN | |
Outlaw Expanded | kraggrim | 2nd test version | Total Conversion | 2.036 | A small mod that will attempt to give a few new options and gameplay for bandit players. Hopefully it will make playing as a bandit a little more interesting, and maybe more viable in the long term. Probably not story-mode compatible as player-created bandit parties could easily interfere with story elements. | Singleplayer | EN | |
Reworked Environment | Mark7 | 1.0 | Graphics | 2.023 | Unofficial retexture for Viking Conquest. | Both | EN | |
Tweaks for Viking Conquest | kraggrim | Mechanics | 1.104 | Several tweaks for VC | Both | |||
VAGN`S Armour mod | Vagn | 1.1 | Graphics | 2.044 | This submod replaces all body armour except female dress and robes in the game + some minor tweaks. | Both | EN | |
VC Balance Mod | Tingyun | 12.0 | Partial Conversion | 2.054 | This mod has 4 design goals: 1) 100% saved game compatibility. Try it in your existing vanilla VC campaign, remove it if you decide you don't like it, no need to ever restart. 2) Fix the existing balance, don't try to create a new balance. VC has a great troop and item structure, but with a few glaring problems--this mod aims to fix those while leaving everything else intact. 3) Document every change, let the player be fully informed about what they are installing. No vague philosophical statements about how troops are rebalanced, leaving you guessing--instead, everything changed is listed point by point. 4) Fix VC bugs and inconsistent mechanics. | Singleplayer | EN | |
VC Tweaks Tool | kalarhan | 1.2 | Compilation | 2.036+ | Singleplayer | EN | ||
VC: Dark Age village names | Philippe_at_bay | Map Pack | 2.025 | Both | EN | |||
VC_Changes | LanceShield | v1.0 | Items, Mechanics | 2.036 | WHAT? -Now there are books for all 12 party skills and they become reference books once read. -They give +2 to respective skill while in inventory. -The abbot in any monastery will sell books. -All books have same price, and require 10 intelligence. The names are About "Skill". -Books to increase intelligence, training or weapon mastery no longer exist, I plan to add some special items to compensate -Because there are no books for leadership and persuasion skills, the bonus from wearing the crown is increased to +2 -The book image changes to an open book while it's being read and to original picture otherwise. WHY? -With native books player has to wait a long time before reading some books if he wants to maximize skills, while the best would be to read them as soon as possible. -Now books will be useful from the beginning of the game to the very end. No need to plan ahead. -Even if no skill points are spent they will give the 2 + 1 bonus in party skills. With 3 skill points spent they will give 5 +2 bonus and so on. -Monasteries were the place for books in the age the game is placed. Booksellers were a rare occurrence if at all, specially in taverns. | Singleplayer | EN | |
Viking Conquest Realism | DaVincix | v.1.0 | Total Conversion | 2.028 | Singleplayer | EN |