Mount&Blade: Viking Conquest

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Name Author Version Categories Game Version Description Mode Languages
Blood Eagle HooTmAn PN1 patch3 Partial Conversion 2.036 M&B Warband: Viking Conquest, Overhaul with Polished Landscapes! Singleplayer EN
Blood Eagle Kale3 hotfix 3.4 Total Conversion 2.036 Complete graphical, gameplay, combat, campaign, music, audio, and misc overhaul of M&B Warband Viking Conquest. Singleplayer EN
Brytenwalda Armor Textures & Peasent Woman Tree overhaul 7#0mas Troops, Items 2.023 Add to VC the "Brytenwalda" Armor Textures & Peasent Woman Tree overhaul Both EN
Campaign map character to a lord model reiksmarshal Graphics 1.104 Singleplayer
D'ya Like Dags? Khamukkamu v1 Troops, Interface, Mechanics 2.036 Tired of your War Dag that don't bite? -A War Dag that just bumps into big burly men, thinking they'd fall? -A War Dag that just eats all your sausages, and just keeps on getting fat? Is that even a War Dag* anymore? Then I've got something just for you! Both EN
Dark Age for Viking Conquest ha3481 2.5 Total Conversion 2.036 Dark Age is a realistic ambience/landscapes/soundscapes overhaul submod for Viking Conquest. Singleplayer EN
Enhanced Shield Patterns bavarian peasant Items, Graphics 2.025 hi gentleman,first, i love viking conquest,and its nearly flawless. The only Thing that bothered me a little, the bright and plain Shield Patterns, i dont mind the standard ones, they are beautiful, but the painted versions with the heraldry layer over it,so i´ve made a simple mod by toning down the colours a little bit, and throw a wooden texture layer over them for appearing more natural and immersive Both EN
I like vikings VvVlad 1.2 Total Conversion 2.036 Singleplayer EN
More Pictish painted bodies kraggrim Troops 1.104 New painted/tattooed bodies for the Pictish Alban faction, 12 male and 1 female. Both EN
Outlaw Expanded kraggrim 2nd test version Total Conversion 2.036 A small mod that will attempt to give a few new options and gameplay for bandit players. Hopefully it will make playing as a bandit a little more interesting, and maybe more viable in the long term. Probably not story-mode compatible as player-created bandit parties could easily interfere with story elements. Singleplayer EN
Reworked Environment Mark7 1.0 Graphics 2.023 Unofficial retexture for Viking Conquest. Both EN
Tweaks for Viking Conquest kraggrim Mechanics 1.104 Several tweaks for VC Both
VC Balance Mod Tingyun 7.1 Partial Conversion 2.036 This mod has 4 design goals: 1) 100% saved game compatibility. Try it in your existing vanilla VC campaign, remove it if you decide you don't like it, no need to ever restart. 2) Fix the existing balance, don't try to create a new balance. VC has a great troop and item structure, but with a few glaring problems--this mod aims to fix those while leaving everything else intact. 3) Document every change, let the player be fully informed about what they are installing. No vague philosophical statements about how troops are rebalanced, leaving you guessing--instead, everything changed is listed point by point. 4) Fix VC bugs and inconsistent mechanics. Singleplayer EN
VC: Dark Age village names Philippe_at_bay Map Pack 2.025 Both EN
VC_Changes LanceShield v1.0 Items, Mechanics 2.036 WHAT? -Now there are books for all 12 party skills and they become reference books once read. -They give +2 to respective skill while in inventory. -The abbot in any monastery will sell books. -All books have same price, and require 10 intelligence. The names are About "Skill". -Books to increase intelligence, training or weapon mastery no longer exist, I plan to add some special items to compensate -Because there are no books for leadership and persuasion skills, the bonus from wearing the crown is increased to +2 -The book image changes to an open book while it's being read and to original picture otherwise. WHY? -With native books player has to wait a long time before reading some books if he wants to maximize skills, while the best would be to read them as soon as possible. -Now books will be useful from the beginning of the game to the very end. No need to plan ahead. -Even if no skill points are spent they will give the 2 + 1 bonus in party skills. With 3 skill points spent they will give 5 +2 bonus and so on. -Monasteries were the place for books in the age the game is placed. Booksellers were a rare occurrence if at all, specially in taverns. Singleplayer EN
Viking Conquest Realism DaVincix v.1.0 Total Conversion 2.028 Singleplayer EN